Stevenverse Apatite

Apatite

The Homeworld Mad Scientist - stuck on the planet with these morons (and Topaz)

Emotion XP: Speechless

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Resources

Normal Health 2/2
Tough Health 1/1
Divine Health 2/2
Will 8/8
MP 5/5


Wounds

So far, not dead!

Abilities

Skills
(Superior) Vitality 2
Ruthless 2
Gem Culture 2
(Magic) Sci-Fi Engineering 3
Constantly Aggravated -1


Perks

Bond: Convinced of Intellectual Superiority [2]
Affliction: Mistrusted [Vice]


Connections

Topaz: You care about what they thi They are a curious new type of gem and bears investigating. [2]
Anatase: It's surprising how much you can respect someone for their ability to avoid or withstand dissection. Over time, it's become something of a routine between you two. [1]
Olivine She tried to kill you, you tried to kill her (a lot) now you're not trying to kill each other. It's not really the basis of a solid working relationship. [0]


Miraculous Powers

Become Somebody

Frantic

Wages of Sin

Arc 0

Type: Miraculous Action

Cost:
1 MP at Arc 0
0 MP at Arc 1+

Shared Experience

Arc 0

Type: Miraculous Action

Cost:
2 MP at Arc 0
1 MP at Arc 1
0 MP at Arc 2+

Specalist

Initiate of a Hidden World (Homeworld Schemes) [Specalist 0]

Type: Special (Obstacle 2)

Cost:

4 MP—awaken to a hidden truth for the first time
no cost—shelter the hidden world from uninitiated eyes

Specialty: Sci-Fi Engineering [Specialist 0]

Type: Magical Skill

Cost: —

Understanding

Arc 1+

Type: Miraculous Action

Cost:

1 MP at Arc 1
0 MP at Arc 2+

Mind over Body

Arc 1+

Type: Miraculous Action

Cost: —

Basic Moves

Arc 1+

Type: Imperial Miracle[, Miraculous Action]

Cost:

4 MP—over the course of a chapter, teach a move to one or more initiates
1 MP—perform a basic move

Plot Devices

Arc 2+

Type: Miraculous Action

Cost:

2 MP—claim a new plot device

Implausible Skill

Arc 2+

Type: Miraculous Action

Cost:

2 MP at Arc 2
1 MP at Arc 3
0 MP at Arc 4+

Counter

Arc 2+

Type: Miraculous Action

Cost:

4 MP at Arc 2
2 MP at Arc 3
1 MP at Arc 4+

Epic Move
Arc 3+

Type: Miraculous Action
Cost:

0 MP—1/chapter, attempt an epic move
1 MP—attempt an epic move a second or later time per chapter
2 MP—attempt an epic move a second or later time in the course of a few hours

Wondrous
Arc 3+

Type: Imperial Miracle

Cost (Arc 3):
0 MP—1/book, make something important and cool
4 MP—do so a second or later time per book

Cost (Arc 4):
0 MP—1/book, make something important and cool
2 MP—do so a second or later time per book
4 MP—do so a second or later time per chapter

Cost (Arc 5):
0 MP—1/book, make something important and cool
1 MP—do so a second or later time in a given book
2 MP—do so a second or later time in a given chapter
4 MP—do so a second or later time in a matter of minutes


Quests

Floating XP: 4

Evil Is Easier 1/9XP

Masquerade 3/15 XP
Topaz (and some of their squishy human friends) are trying to… connect… to you. You're half tempted to fry them all with a death ray and be done with it, but you need to convince the crystal gems that you can be trusted and topaz isn't terrible company, consider

There is a sign with two sides, "EVERYTHING IS FINE" and "Under the mask." You gain 1XP for flipping it, once per 15 mins.

Workin' On It 4/18XP
You are working on a system that will detect Gem Activity across the ENTIRE WORLD - and incidentally boil the nearby ocean to power it, but that's just a formality.

Major Goals:
-Loose a few days work and come to terms with it.
-An attempt to find important parts goes wrong and gets you in trouble
-You stage a dramatic unveiling.

Minor Goals:
[R]Your work is interrupted by something weird.
[P]You get a few hours to work on it uninterrupted.
[S][Y]You try and fail to hide your identity.
[Y]You exaggerate the value of your project.
[Y]You rant about the constant interruptions you face.


Backstory


Notes

Skills

Vitality (Superior) [2]
This covers the strength and durability Gems have; even a stick like Pearl could probably arm-wrestle a world champion wrestler and win, and Sugilite views sheet metal as a temporary inconvenience.

  • 0: You're a very weak Gem, or maybe you're really a cosplayer.
  • 1: You have more strength and durability than most humans, but not much.
  • 2: You're just a bit superhuman.
  • 3: You're slightly baffled that humans consider wrestling bears to be hard.

Miraculous Arcs

Become Somebody [Arc 3]

Role - Who Mystic Topaz Thinks I Am [Become Somebody, special]
Topaz is a fascinating, unique creature - a Gem that had once been a forced fusion - and the last remnant who gave you a new direction in - urgh - life. And because she has no idea of your history, she trusts you. It's something. It's…

…odd?

Failing - A Bad Person [Become Somebody, special]
You didn't use to call yourself a bad person because you were just doing the job the Homeworld gave you. A fair amount of time after you joined Rose, you didn't call yourself a bad person because you were on the right side, and that justified everything you did. It's only about now that you're starting to realize it's a little more complicated than that.

Truth - Still Trying [Become Somebody, special]
You lack the mental equipment to be the person Topaz thinks you are. If you were self-aware, you'd admit you lack the mental equipment for most things that aren't machines or calculations. But you didn't learn to kitbash a WMD out of discarded calculators through a lack of effort, and you're not going to stop trying here just because you don't know what you're doing.

—-

Frantic
Apatite may take the Be In Trouble XP action anytime she meets its condition, and earns 1MP for doing so. Each additional Group XP she earns from this action earns her another MP, up to her maximum MP.

Wages of Sin

Arc 0

Type: Miraculous Action

Cost:
1 MP at Arc 0
0 MP at Arc 1+

Apatite is, bluntly, a bad person who tends towards assuming other people are at least half as flawed as her. For 1 MP, or 0 MP at Arc 1+, she can view how the vices of other people are affecting the situation.

Shared Experience

Arc 0

Type: Miraculous Action

Cost:
2 MP at Arc 0
1 MP at Arc 1
0 MP at Arc 2+

Apatite is able to tune in to the part of other people that is equally… inspired? Commanded?… by Mystic Topaz, and recognize this shared motivation, and tune into it even when it's being hidden.

Specialist [Arc 3]

Initiate of a Hidden World (Homeworld Schemes) [Specalist 0]

Type: Special (Obstacle 2)

Cost:

4 MP—awaken to a hidden truth for the first time
no cost—shelter the hidden world from uninitiated eyes
Invoke Initiate of a Hidden World and a new world opens up before you.

You are able to see what others cannot — the plans and designs the Homeworld has for this planet - and others suffer an Obstacle 2 to really understand what's going on with them.

Starting at Arc 1, you can spend 4 MP to open someone else’s eyes to the hidden world.

Specialty: Sci-Fi Engineering [Specialist 0]

Type: Magical Skill

Cost: —

You have a specialty—an ability you focus on. It may be a unique trick even among initiates of the hidden world or it may be a common ability that you take farther than most.

You gain one point in this Specialty at Arc 2, and again at Arc 4, up to a maximum of 5.

Understanding

Arc 1+

Type: Miraculous Action

Cost:

1 MP at Arc 1
0 MP at Arc 2+

You have a superlative understanding of Gem Science - the biology and technology, at least in places where the former is no longer so distinct from the latter - and the principles therein. Invoke Understanding to automatically understand that kind of stuff. If you’re trying to understand something actively kept secret, or something that’s kind of an edge case(Such as simple Human technology), Understanding gives a +2 Tool on that understanding, instead.

Mind over Body

Arc 1+

Type: Miraculous Action

Cost: —

You are much more modular than most gems, and your body is a tool, not a temple. You can take quite a beating and keep going. You can actively self-modify. You can dramatically change your appearance.

You’re tough: you can resist or mitigate a selection of minor damage sources, continue to operate despite massive systemic damage, survive in a coma when something really ought to kill you, use your “Specialty” Skill to repair yourself and you’re capable of changing your appearance or physical form. You can disguise or transform yourself with mundane Skills, by mechanically altering your appearance, and there’s an Obstacle 1 in the way of recognizing you once you’ve transformed.

Basic Moves

Arc 1+

Type: Imperial Miracle[, Miraculous Action]

Cost:

4 MP—over the course of a chapter, teach a move to one or more initiates
1 MP—perform a basic move

There’s one or two things that just about everyone aware of the Homeworld Schemes can do: track and analyse Gem activity, and activate and deactivate Gem technology. These are the most basic of basic moves, roughly what you’d expect from an Obstacle 2 magical technique.

This power functions as a wish:

“I wish most initiates of the hidden world could perform these basic moves.”

You can perform one of the moves as a miraculous action, costing 1 MP; at the HG’s option, you may need a mundane action to “aim.”

For 4 MP, over the course of a chapter, you can teach others to perform these moves.

You can add a new basic move to this Arc as the reward for a 35+-XP quest. (If you started with just one move, you can add a second move for free.)

Plot Devices

Arc 2+

Type: Miraculous Action

Cost:

2 MP—claim a new plot device
People might think they know your capabilities, since you’re a specialist, but they’re wrong. You’re always coming up with new plot devices.

Peridot has two Plot Devices - her cyber body and her robot minions. For 2MP, she can pull out a new gadget from her body or reveal a new robonoid trick, and call on the powers of these Plot Devices with an MP. A plot device lasts until the end of the book, or until a relevant Issue (usually Complex or Vice) closes out.

If you're short of MP, you may claim a new Plot Device from a self-inflicted Serious or Deadly Wound.

Arc 2. You have one category of Plot Devices, and can have up to two plot devices at a time.

Arc 3. You have a second category of Plot Devices, and can have up to two per category.

Arc 4. You may have up to three per category.

Arc 5. Choose:

either a third category of Plot Devices, or
up to four devices per category.

Implausible Skill

Arc 2+

Type: Miraculous Action

Cost:

2 MP at Arc 2
1 MP at Arc 3
0 MP at Arc 4+

You’re good at making dramatic use of your specialty. Invoke Implausible Skill and you may use your Sci-Fi Engineeringto:

impress someone;
reveal a clue to the current mystery;
attract the attention of someone from a mysterious and foreign place, who shows up and changes the situation;
act as a +2 Tool for a given task;
delay an enemy’s actions;
reveal that something isn’t what it looks like… in some fashion characteristic to your Specialty;
if similar passages have already been shown to exist, reveal a secret passage from nearby to somewhere of your choice;
explain how you would have planned for the current situation, possibly invoking a flashback to the same;
get a useful vibe in a guessing game or a stroke of luck in a game of luck; or
reveal that some apparently-mundane event was actually caused by a hidden-world supernatural agency.

You will need to provide an explanation of how this works, but it’s always possible—and, unless you’re really pushing it, Obstacle 0. In general you can also use Implausible Skill with the powers you get from Aspect-based quest miracles, substituting them for your Specialty above.

Counter

Arc 2+

Type: Miraculous Action

Cost:

4 MP at Arc 2
2 MP at Arc 3
1 MP at Arc 4+

At a slightly higher cost, you may use the special powers of your plot devices to turn others’ actions against them, e.g., making someone so brave that the hopping vampires regret surrounding them. Invoke Counter and, if the HG looks blank, propose how this actually works.

Epic Move
Arc 3+

Type: Miraculous Action
Cost:

0 MP—1/chapter, attempt an epic move
1 MP—attempt an epic move a second or later time per chapter
2 MP—attempt an epic move a second or later time in the course of a few hours

When conducting the business of your hidden world, you can earn a +1 Tool bonus by declaring that you’re overwhelmed and outmatched—which specifically means that you need to phrase your actions as wild, desperate, and most importantly “try” rather than “do” things with your Intentions. For instance, if you’re part of a hidden world of ace drivers, instead of forming an Intention to zip through an obstacle course filled with laser-firing enemies, you might form an Intention to ”desperately juke, weave, and occasionally spin out as you try to make it through.”

Once invoked, the Tool bonus applies to logical continuations of the original move and then persists for a few minutes further—after a desperate action, there’s a short period in which you can continue being epic without implicitly or explicitly declaring that you’re overwhelmed and outmatched.

Wondrous
Arc 3+

Type: Imperial Miracle

Cost (Arc 3):
0 MP—1/book, make something important and cool
4 MP—do so a second or later time per book

Cost (Arc 4):
0 MP—1/book, make something important and cool
2 MP—do so a second or later time per book
4 MP—do so a second or later time per chapter

Cost (Arc 5):
0 MP—1/book, make something important and cool
1 MP—do so a second or later time in a given book
2 MP—do so a second or later time in a given chapter
4 MP—do so a second or later time in a matter of minutes

Invoke Wondrous to create something legendary … or to discover the legendary potential inside something that was already there. This miracle invests the target— a person, tool, place, idea or thing - with infinite narrative potential. It makes it a central feature of the story, or at least, of a story, and this functions on wishing rules:

“I wish this was really important and great.”

This is a wish, so it’s up to the HG or the group how it works—

But it usually means that it either gains special powers, or offers special powers, either to you or to everyone.


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