The Price

A Bindings, Emptiness or Knight Arc

Preamble

These quests for an Arc about getting what you want, and discovering that maybe you didn't want it to begin with. As the quests develop, you seek out a new person or thing, start to push it to your purposes, and then have to deal with the guilt or pain of realizing that you have taken a step closer to your own damnation. In the end, you either abandon your purpose and turn aside, or commit yourself to a further fall.

This Arc always involves some form of Victim - a person who is going to be hurt by your actions. The Victim may not be a literal person; it could be a symbolic object or place (or even event) that is important to people. It is unlikely to actually be you.

As a Bindings Arc, this Arc is very active. You begin with "Victims and Villains", in which you actively decide on who your Victim will be. In "Solace In Purpose", you remind yourself that you have a plan that they're a part of, and start to steer them towards it. Then, in "How Dare They", your purposes become unaligned. They want to do something else! The nerve! This may be the end, but probably you will advance to "Claiming Your Prize", in which you risk your newfound friendship or connection to force them into your service. Finally, you reluctantly move on to "Walking Through The Wreckage", in which you come to realize how much you gave up for your goals.

As an Emptiness Arc, this Arc is a bit more passive. You start on "Solace In Purpose", steeling yourself for your goals as you come to realize who the Victim of the Arc is. You move on to "Victims and Villains", in which you get to know your Victim and try to understand them. From there, you realize that things are falling apart, and start "Walking Through The Wreckage" as you realize how much it will cost for the Victim to be lost. You may stop them, or you may move on to "How Dare They", in which you try, and probably fail, to avert the inevitable disaster. Finally, you find a sliver of hope in "Claiming Your Prize", recognizing the silver lining in what has happened.

Knights begin passively, and grow more active as the Arc moves on. As with Emptiness, you will start with "Solace In Purpose", as you try to decide what your plans are, and become aware of your Victim. You move from there to "How Dare They", in which it becomes clear that your Victim doesn't share your goals! What a jerk! So you take action, and move straight to "Claiming Your Prize", in which you force them back on track. Your goals are complete… at which point you start "Walking Through The Wreckage", as you realize what the price of your ambition truly was. In the end, you come around full-circle to "Victims and Villains", as you come to understand and consider the person that you walked over to reach your goals.

QUEST 1: VICTIMS AND VILLAINS [35 XP or 25 XP]

1: Bindings
2: Emptiness
5: Knight

You're getting to know someone new, someone who doesn't see the world the way that you do. You're trying to understand them, trying to get under their skin and become a part of their life. You aren't just doing this for yourself, though - you have an ulterior motive, and you're specifically trying to understand them in the context of what you already know. They're weird! They aren't like you! But maybe… maybe they're kind of cool.

Victims and Villains [35 XP]

Major Goals

The HG can award you 5 XP towards this quest when:

  • You
  • You

You can earn each bonus once, for a total of up to XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

You can combine this with an XP Action, but you’re not required to.

Victims And Villains [Simplified - 25 XP]

Major Goals

The HG can award you 5 XP towards this quest when:

  • You
  • You

You can earn each bonus once, for a total of up to XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

You can combine this with an XP Action, but you’re not required to.

QUEST 2: SOLACE IN PURPOSE [35 XP or 25 XP]

1: Knight, Emptiness
2: Bindings

You have a grand design - a purpose in life that matters to you. The thing is, lately the world is getting a little confusing. You're realizing that there might be costs to your purpose that you have to put aside. Are you going to stick to your guns, or compromise yourself to help people out?

Solace In Purpose [35 XP]

Major Goals

The HG can award you 5 XP towards this quest when:

  • You
  • You

You can earn each bonus once, for a total of up to XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

You can combine this with an XP Action, but you’re not required to.

Solace In Purpose [Casual: 25 XP]

Major Goals

The HG can award you 5 XP towards this quest when:

  • You
  • You

You can earn each bonus once, for a total of up to XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

You can combine this with an XP Action, but you’re not required to.

QUEST 3: HOW DARE THEY [45 XP or 25 XP]

2: Knight
3: Bindings
4: Emptiness

After you did so much for them?! They don't want to be a part of your plan; they have their own life, and their own goals, and that life and those goals are going to cause nothing but trouble to you! You're going to have to take action. You're going to have to make sure that your goals are the ones that win out, no matter what it takes…

How Dare They [Dramatic - 45 XP]

Major Goals

The HG can award you 5 XP towards this quest when:

  • You
  • You

You can earn each bonus once, for a total of up to XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

You can combine this with an XP Action, but you’re not required to.

How Dare They [Simplified - 25 XP]

Major Goals

The HG can award you 5 XP towards this quest when:

  • You
  • You

You can earn each bonus once, for a total of up to XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

You can combine this with an XP Action, but you’re not required to.

QUEST 4: CLAIMING YOUR PRIZE [35 XP or 20 XP]

3: Knight
4: Bindings
5: Emptiness

You've done it. Everything is coming together. You're going to enact your goals, and get everything back on track. It's time to put your Victim to the use that they were always meant for, to enact your purpose and fulfill the destiny that you both deserve.

Claiming Your Prize [35 XP]

Major Goals

The HG can award you 5 XP towards this quest when:

  • You
  • You

You can earn each bonus once, for a total of up to XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

You can combine this with an XP Action, but you’re not required to.

Claiming Your Prize [Casual - 20 XP]

Major Goals

The HG can award you 5 XP towards this quest when:

  • You
  • You

You can earn each bonus once, for a total of up to XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

You can combine this with an XP Action, but you’re not required to.

QUEST 5: WALKING THROUGH THE WRECKAGE [35 XP or 25 XP]

3: Emptiness
4: Knight
5: Bindings

You screwed up.

You wanted something, and in order to get it you took certain actions, and now everything is going wrong. There is real harm that's been done, and you don't know how to fix it. You need to seriously think about the damage that's been done, and find a way to make amends for it - or else accept that it has happened, and that it is a necessary price for your success.

Walking Through The Wreckage [35 XP]

Major Goals

The HG can award you 5 XP towards this quest when:

  • You
  • You

You can earn each bonus once, for a total of up to XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

You can combine this with an XP Action, but you’re not required to.

Walking Through The Wreckage [Simplified - 25 XP]

Major Goals

The HG can award you 5 XP towards this quest when:

  • You
  • You

You can earn each bonus once, for a total of up to XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

You can combine this with an XP Action, but you’re not required to.

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