Redeeming A Villain Or Monster

45 XP quest

You've found yourself with some measure of control over a villain or monster, and have chosen to use this to bring them over to the side of right (if a villain) or tame them (if a monster) - not by force, but by teaching them a better way. You're going to show them that they don't have to be a jerk.

For the purposes of this quest, they are referred to as your Ward.

(Note: This works best with more optimistic takes on whatever setting you're playing in.)

Redeeming a Villain or Monster (45XP)

Major Goals

The HG can award you 5 XP towards this quest when:

  • You get into trouble while looking out for, protecting, or teaching your Ward.
  • Your Ward acts to advance or defend your interests at the cost of their own.
  • Someone who was initially suspicious of your Ward comes to accept them.
  • You learn some big transformative secret about your Ward or yourself.

You can earn each bonus once, for a total of up to 20 XP.

Quest Flavor

1/chapter, you can earn a bonus XP towards this quest for:

  • Monologuing about good and beautiful things in the world;
  • Proposing a theory about how to get through to your Ward;
  • Chastising your Ward for a harmful action;
  • Arguing that there is goodness in everything;
  • Doing something mild or goofy with your Ward (such as teaching a hellhound to play fetch);
  • Having a montage of interactions with your Ward.

You can combine this with an XP Action, but you’re not required to.

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