Therese Sterling

The Ghostly Seeker

XP Emotion: Aww!

Will: 6/8
MP: 5/5
Health: 2 Normal, 1 Tough, 2 Divine

Academic ability: Great
Athletic ability: Average
Age: 16 at time of death
Blood Type: A+
Favorite foods: Coq au vin, quesadillas, mussels, shortbread, peaches.
Animal: Hare


Ghost Magic 3 (Base level 2, +1 from Perk)
Observant 2
Errand Runner 2
Earth Science 1
General Nerdiness 1
Hard-Boiled -1


+1 to Ghost Magic (total level 3)
Bond (2): I have a powerful hunger for any kind of knowledge.
Connection (1): Sarah Johnson
Connection (1): Colby Sharpe


421853661862428672.png?v=1 Hero 2: You’re a hero. When there’s trouble, head in that direction.
421853597639245836.png?v=1 Sickness 1 You've been through a lot lately. It's harder than usual to be happy and cope with the little stuff. Life—well, undeath, anyway—is kind of wearing you out.


Current Arc: 421853635346169866.png?v=1 Magical Hero
Arc Progress: 0/72 XP

421853556862222344.png?v=1 Renegade 3

421853635346169866.png?v=1 Magical Hero 0


Unspent XP: 0

Basic Quest

421853661862428672.png?v=1 I'm Fine, I Swear! (8/9 XP)

You did not see your own death coming, and, though you try to put on a brave face about it, you constantly worry that something horrible will blindside you again. When you say "It'll be fine", you're really thinking, But what if it isn't?

Quest 1

421853623576952842.png?v=1 Mental Training (11/24 XP)

Major Goals
The HG can award you 3 XP towards this quest:

  • In the unlikely event that you witness a toad swallowing a stone containing 1+ worlds, or do so yourself;
  • When grief or some monster haunts you in your studies;
  • When something corrupts you or is eating you slowly;
  • If you get the chance to use your increasing knowledge and diligence to help on a major research project;
  • If financial (or other pragmatic) reasons not to continue this training raise their heads

Quest Flavor
1/chapter, you can earn a bonus XP towards this quest when:

  • you travel strange roads through campus
  • you’re discovered sleeping on your books (?)
  • you join or do things with a strange group of students
  • you study something in nature
  • you build a project with 1+ other students
  • you study or discuss your studies with 1+ friends
  • there’s a montage of classes, term papers, tests, and/or other studies-related stuff
  • you reflect on or discuss a bit of poetry

Quest 2

421853635346169866.png?v=1 Going Ghost (9/9 XP)

Being a ghost kind of sucks, so you're making a concentrated effort to connect yourself to the mortal world and to affect it. Every 15 minutes/page-and-a-half, whenever you're doing this and things get over the top somehow—whether through your actions or the consequences of them—you can raise your quest sign and earn an XP towards this quest.
Goal: the skill Superior Poltergeist 2, which lets you interact with the real world and do poltergeist stuff, but also makes you partly visible and tangible during use.

Quest 3

421853610880532481.png?v=1 Investigating the Monster (3/15 XP)

Major Goals:

  • Protect it from an external threat while staying hidden yourself.
  • Follow it home and slip into its dreams. (If it even dreams.)
  • Definitively say that it—no, she—is innocent in all of this and deserves your help.
  • Get so caught up in looking at her as a mystery that you lose sight of her as a person.

Quest Flavor:

  • Investigate a lead on the monster or its apparent interests.
  • Propose a theory about the monster, or what its existence implies.
  • Freak out about its existence or a discovery you've made about it.
  • Research things you think it could be, like various types of undead.
  • Attempt to lure it in with magic or study its reaction to the supernatural.

Post Header

[URL=""]Therese Sterling[/URL], the [B]Ghostly Seeker[/B]
[SIZE=1]Aww! XP[/SIZE]
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