Miss Emmie Ress

The Sorceress

Name: Miss Emmie Ress
Character Concept: Dark Sorceress and Social Studies Teacher
Age: …at least thirty.
Blood Type: AB-
Favourite Food: Something with dates.
Academic Ability: Okay
Athletic Ability: Okay
Animal: Sparrow

Will: 8/8
MP: 5/5
Health: 1 Divine, 2 Tough, 1 Normal

Skills

Superior Shadow Body 3
Social Studies Teacher 2
Looming 2
Transparently Awful Disguises 1

(Perk) Bond (1): My Disguises Baffle Grownups (But Are Absolutely Transparent to the Young)

(Perk) Affliction (3) : If someone speaks my true name thrice, I appear before them.

(Taboo) Bond (3): I am driven to destroy those that insult me.

Quests

Current Arc: Knight (Allegory)

XP Emotion: Fist-Pump

Basic Quest:
What is Identity Anyway? (0/19)
Whenever Miss Ress elaborates on a theory on personal identity and the inescapable chains of fate, she can gain XP

Quest 1:
A Quest for the Hero (0/21)
Major Goals (5 XP)

  • [R][Y] Get into trouble while trying to find the Hero;
  • [U] Locate a tool of destiny to help locate the Hero;
  • [Y] Have a personal crisis about the prospect of life without a Hero.

Minor Goals (1 XP)

  • [U] Theorise about who the Hero is.
  • [S] Reminisce about encounters with past Heroes.
  • [O] Struggle to keep your emotions under control.
  • [O][G] Have a moment that implies something deeper and opposed to your theoretical role (a moment of harshness for a benevolent mentor, a moment of compassion for a wicked one)
  • [S] Take stock of things for a moment.
  • [O] Let your true intentions slip when you didn't intend to.

Arcs

Knight (Allegory)

Title: The Empress of Shadow
Failing: Fear of the Dark Unknown
Truth: I saw the very first dawn shatter the ancient primordial night.

Somebody Else’s Problem
There is a level 3 obstacle towards any efforts to notice, describe or find Miss Ress when she's trying to avoid such things.

Legendary Weapon
Miss Ress's hair is a shard of ancient, primal darkness. She can call upon it to.. do whatever it is an ancient shard of primordial night can be expected to accomplish. Darken an area, perhaps?

0 MP—1/book, invoke your great weapon
4 MP—invoke your weapon at another time

Wonder-Worker
0 MP—1/book, invest a mundane action with miraculous effect
1 MP—do so a second or later time per book
2 MP—do so a second or later time per chapter

Miss Ress can invest her actions made with (Superior) Shadow Body with miraculous effect.

A Tangled History
0 MP—invoke A Tangled History 1/book
1 MP—invoke A Tangled History a second or later time per book
2 MP—invoke A Tangled History a second or later time per chapter

Miss Ress is an ancient being, the daughter of the night. She's been around to see things, or even to cause things. Who knows how much of the history books are her handywork?

Mechanisms of Transport
0 MP—claim a new mode of transportation 1/book
4 MP—do so a second or later time per book

It's possible to travel anywhere if you happen to be a shadowy sorceress from another world. Her perks for this tend to align towards Superior Shadow Jumping or Superior Dimensional Breaches.

Awaken
0 MP—over the course of a few minutes, awaken the inanimate 1/book
1 MP—awaken the inanimate a second or later time per book
2 MP—awaken the inanimate a second or later time per chapter
4 MP—do so immediately

Miss Ress can awaken the shadow of a thing, causing it to rise up and consume, for a time, the actuality of the thing. For a time, the thing becomes a puppet of it's own shadow, rather than the other way around.

Bring to Fruition
0 MP—transform or curse someone 1/book
1 MP—transform or curse someone a second or later time per book
2 MP—transform or curse someone a second or later time per chapter
4 MP—transform or curse someone a second or later time in a matter of minutes

Her curses and transformations involve shadows, night and a person's deepest fears. They become that which lurks unknown, both within them and within the greater Night. This involves a mundane action on her part, but she receives a +1 tool bonus to that action.

Limitless
0 MP—1/book, make almost anything possible
4 MP—make almost anything possible a second or later time per book

Invoke Limitless and almost anything becomes possible. While you sustain this power, in a moderate portion of the local region, you may choose to…

  • realize a metaphor, e.g., making happiness buoyant or saw-horses rideable;
  • make it possible to move a collection of objects (or perceived distant objects) around;
  • waive environmental hazards for yourself and others;
  • make it easier to organize people into unusual activities, in the form of a +2 Tool; or
  • invoke Awaken or Bring to Fruition at no further cost.
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