Myra Heron

The Muse
A character in the Rustic Vale: The Long Spring campaign.

Resources

  • Normal Health: 2/2
  • Tough Health: 1/1
  • Will: 5/8

Skills

  • Clockwork 3
  • Kindness 2
  • Communicate 2
  • Technology Spirit (magical) 1

Technology Spirit

  • [Obstacle 0] See and talk to other tech and machine spirits.
  • [Obstacle 0] Figure out why a piece of tech isn't working happily.
  • [Obstacle 1] Supercharge a piece of tech, at the cost of reliability.
  • [Obstacle 1] Find a lost piece of technology.

Arc Traits

  • Bond [2]: I Can Improve That! : Myra's upgrades will usually give a machine a surprising new ability, and can do things beyond the limits of clockwork.
  • Affliction [0]: Insubstantial (tied to Isolation or other appropriate issue): As Myra tries to ignore the information she got from meeting Uncle Erskine, she sometimes loses her grasp on reality and can slip through solid objects. This is sometimes useful and sometimes not.

Perks

  • Connection: [2] - Elizabeth Bruce
  • Connection: [1] - Glugglug

Issues

  • Isolation 1

Intentions

Arcs

  • Current Arc (0)

Arc XP: 0/72
Free XP: 0

XP Actions (1/2 Used)

  • Emotion XP: Putting My Faith In You
  • Genre: Gothic

Basic Quest: Random Acts of Kindness

1 out of 9 XP

Myra likes to help out those in need (and also those not in need). She gets 1 XP whenever she helps someone out, and gets a recharge token at 9 XP.

Arc 1: Just Finishing Up…

8 out of 15 XP

Myra is currently throwing herself into her work to avoid the visions and memories flowing through her head, the SHOUT communication system and Ben the robot in particular. It's not clear how long she can keep this up, soon she'll have to face up to her issues.

3 XP Actions:
*Myra performs an unnecessarily detailed demonstration of one of her projects.
*Myra tearfully admits that she's avoiding talking about her past.

You can earn each of these bonuses once, up to a total of 6 XP.

1 XP/Chapter Actions
*Myra sources a weird but essential material from an unusual source.
*Myra does a job in a technically superb but roundabout and lengthy way.
*Myra takes on more jobs than she can handle.
*Myra has a lull where she can't face work.
*Myra goes on a long walk.
*Myra has a bad dream or flashback.

Side Quest: Tamper, Teach, and Impart

1 out of 21 XP

Myra thinks life in Rustic Vale would be so much easier if everyone made better use of her contraptions. To this end, she gives lectures, tutorials and lessons on building and using clockwork. She also hunts out lost schematics, blueprints, drawings and even just stories of the Lost Tech of the Ancients (whichever Ancients she's into this week). When this quest is complete, Myra gains the ability and manpower to produce much larger scale projects.

3 XP Actions:
*Myra sleeps somewhere covered in encoded, ancient knowledge.
*Myra selects a protégé from among the townsfolk.
*Myra interprets a myth or metaphor into something actually buildable.

You can earn each of these bonuses once, for a total of up to 9 XP.

1 XP/Chapter Actions
*An overly interested student bribes Myra with fruit.
*Myra injures herself mildly searching, teaching or building.
*Myra refuses access to technology on the grounds of safety.
*Myra uses a piece of tech for something it wasn't intended for.
*Myra tries to teach some kids something way above their level.

Completed Quests

  • None

Background

A story.

Code Block stuff

[b][url=http://chuubo.wikidot.com/myra-heron-the-muse]Myra Heron[/url], the Muse[/b]
[size=1]Putting Your Faith In Me XP
Will 5/8[/size]
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