Vampire Magic

Most vampires are content to rely on their supernatural strength, speed, and “vampire”-ness to get by, but some call on the magic of their undead spirits to work true wonders. Vampire magic is a strange path, learned through centuries of practice and training.

The first four techniques are technically available to all characters. They don’t require magic or vampirism or any sort of unnatural connection to the night. Characters like the Prodigy can learn these techniques on their own once they understand that they can be done; other characters can pick them up by studying the ways of vampires, spend decades reinventing them, or improvise something similar if it seems like it would be cool.

These non-magical techniques are:

  • [Obstacle 0] Make yourself seem predatory and intimidating;
  • [Obstacle 0] Know how long it is to sun up;
  • [Obstacle 1] Sharpen your hearing and eyesight in the dark; and
  • [Obstacle 1] Spot a vampire just by sight or smell.

There are three basic disciplines of vampire magic techniques. Vampire magicians often discuss rumored hidden disciplines known only to secret cabals, but, then, vampire magicians are a neurotic and somewhat paranoid bunch, as a rule. The basic disciplines of vampire magic (named in Latin because vampires are nothing if not overdramatic) are:

  • Bestia et Melodum, the Discipline of Beasts and Songs;
  • Tenebras et Terram, the Discipline of Shadows and Dust; and
  • Arcanum et Sussurus, the Discipline of Secrets and Whispers.

A typical Vampire magician learns one of these disciplines and has a +2 Obstacle penalty when using techniques from the others. All of these disciplines have access to the non-magical techniques.

Bestia et Melodum

  • [Obstacle 1] Give a simple command to a wolf, bat, or other night animal;
  • [Obstacle 1] Understand the speech of night animals;
  • [Obstacle 2] Summon several night animals;
  • [Obstacle 2] Sing a song to terrify any listener;
  • [Obstacle 3] Transform into a bat, flock of bats, wolf, or other night animal.

Tenebras et Terram

  • [Obstacle 1] Manipulate your shadow to make shapes and shadow puppets;
  • [Obstacle 2] Create a cold gust of wind;
  • [Obstacle 2] Fill a room or small house with shadows or mist;
  • [Obstacle 3] Turn into a shadow or a mist;
  • [Obstacle 3] Teleport between two shadows in the same Region.

Arcanum et Sussurus

  • [Obstacle 1] Enthrall someone with a stare;
  • [Obstacle 1] Appear to someone in dreams as a voice or image;
  • [Obstacle 2] Make someone feel an unnatural loyalty to you;
  • [Obstacle 2] Erase a few moments of memory from someone;
  • [Obstacle 3] Take full bodily possession of another person;
  • [Obstacle 3] Make yourself unseen and unnoticed.

Vampire Bans

Everybody knows vampires are total neurotic weirdos, suffering from all sorts of compulsions, aversions, and weaknesses to common household objects. While not all vampires are affected by garlic or required to count spilled bowls of rice (at least not as more than minor discomforts or annoyances) tapping into your vampiric side to work magic can have unintended side effects. Common vampiric bonds include:

  • Bond: Crosses and holy water repel me.
  • Bond: I can’t cross running water
  • Bond: Garlic makes me black out
  • Bond: I can’t work my magic in direct sunlight.
  • Bond: I can’t do anything in direct sunlight.
  • Bond: My magic is fueled by blood
  • Bond: I must spend one day a week buried in my own grave dirt
  • Bond: I am driven to count any objects or grains of rice dropped in front of me
  • Bond: I can’t help it, I have to untie any knot someone puts in front of me
  • Bond: Every vampire myth is true! Every one! Even the ones you just made up!:
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