Entropy II, Magister

The Angel of Fortitude

Name: Entropy II, Magister1
Academics Skill: Scholarly
Sports Skill: Hit-and-Miss
Favorite Foods: Sandwiches, French fries, chicken wings, ribs, apples, pomegranates, pudding
Blood Type: Varies
Animal: Rabbit
Age: 22

Lifepath Responses

Step 1: My name is Entropy II, Magister. And I am a young man.
Step 2: I want to believe in my father, even though he was awful to me, to pretend that he was worth saving, that there was something redeemable there, that he cared about me… That I had an OK dad. He died to SAVE THE WORLD, knowing it would kill him… There had to be something worthwhile inside of him.
Step 3: I met my mother once, when I was ten. It was an uncomfortable occasion.
Step 4: My curse is the change-blood, always dripping from my hands.
Step 5: I ride a mysterious motorcycle. And its name is "Jenkins".
Step 6: No optional choices. I am who I am.
Step 7: I'm most often found…

  • Drinking tea or sake while admiring the views of Fortitude.
  • Offering someone my trust
  • Defending/protecting creatures of the evil island (even though they’re bad)

Step 8: Quests

  • Basic: Be delighted, amazed, and horrified by these kids (the PCs) and the trouble they get in.
  • Develop interesting weapons, tools, and environments for the PCs and people of Fortitude
  • Get away from all the burdens for a little while and build a spiritual drainage system so you can stop the blood flowing from your hands.

Step 9: I am connected to…

  • The Child of the Sun 1

Playbook

Skills

  • A Map in Your Head 2. You’ve an eerie sense for how places are laid out.
  • Tinker 2. You’re pretty good at tinkering with stuff.
  • Vehicular Travel 1. You’re familiar with getting around.
  • I Know Somebody 0. You might be familiar with someone who can help.
  • Superior Magister 1. You’re not quite human.
  • Superior Land-Rule 2. The creatures of your gardens are safe for you.

Connections

  • The Child of the Sun 1. What a charming child!
  • The Dream Witch 1. There is something about that girl.

Emotion XP

  • (Overacted) Shiver of Wonder/Terror

Quests

  • Basic Quest: Mentor Syndrome
    • 1xp/Scene: Emote shock at the capacities of the PCs.
  • Sins of the Father (Simplified)
    • 3xp, up to 2:
      • Some enemy tries to take you out of play, often with a threat or a bribe;
      • You have temporary amnesia, fall under a love spell, or otherwise stop being yourself and living as yourself for a while;
      • You give yourself over to apparent death and destruction to save something else, but wind up narrowly surviving or being saved instead. (That is, that’s the F/X you use for the HG fiat, defensive power, or use of the wound system that saves you.)
    • 1xp/Chapter:
      • you do someone else’s job for them
      • something throws a wrench into your plans
      • you pick at a cold meal, alone, often eggs, toast, and coffee.
      • you’re investigated or hunted by something evil
      • you give a dramatic speech to your enemies
  • Shephered Quest Miracle: The Angel of Fortitude
    • 3xp, up to 1:
      • Put yourself at moral or physical risk to protect a creature of the evil world;
      • Had a meal utterly ruined by one of your experiments;
      • Fallen into water, mud, or something else less than perfectly pleasant because of one of your experiments.
    • 1xp/Chapter:
      • coming up with something new to be working on, and bringing it to Fortitude
      • experimenting with blood, feng shui, or the creatures of your evil world
      • doing the grunt work for an experiment in progress

Miraculous Arcs

  • Storyteller(Creature of Light) 2
    • (Superior) Magister (be the Magister!)
    • Tireless (Miraculous Will)
    • Well-Lit (Perfect miraculous lighting)
    • Aucthoritas Magister (Get an AM if you need to)
    • Appear (Teleport to Connections)
    • Transfix (Mesmerize with simple actions)
    • Obsession (Make somebody obsessed)
    • Open the Vault (Drag up a specific memory in someone)
    • Example Quest Miracle: Slipping into the World (Appear somewhere with a prebuilt built backstory.)
  • Shepherd(A Keeper of Gardens) 12
    • Immortality (Duh)
    • Your Garden (Rule places)
    • The World, Like Clay (Mold the stuff of you gardens)
    • (Superior) Land-Rule (Rule your land superiorly)
    • Bond(2): The Change-Blood
    • The Great Magic (Wound self to add Properties to Gardens)
    • Guide (Create guides out of your garden)

Perks

  • Cool 1
  • Accessory: Jenkins, the mysterious motorcycle.
  • "It's Like a Home to Me": the Evil World.
    • a level 1 Auctoritas against the influence of the Outside
  • "It's Like a Home to Me": the Streets of Fortitude.
    • +1 Tool bonus to breathing freely.*
  • "It's Like a Home to Me": School
    • a level 1 Auctoritas against the influence of the Outside
    • a +1 Tool bonus to connecting to the ghost world or vice versa*
    • a +1 Tool bonus to discovering strangeness*
  • Connection: The Child of the Sun 1
  • Connection: The Dream Witch 1
  • Power: Trace Corruption
    • 0MP — Detect corruption, sickness, filth, dirt, or any other contamination
    • 1MP — Determine the nature and source of a contamination
  • Connection: The Wishing Boy 1

* available to anyone who knows to claim it.

Current Status

  • Health Levels
    • 2/2 Normal
    • 1/1 Tough
    • 0/2 Divine
  • Resources
    • 8/8 Will
    • 3/3 Miraculous Will
    • 12/5 MP
    • Refresh Token 1
  • Issues
    • Complex 2 - You know your Issue— [["What if I can never belong?"]]. This is something you are not doing enough about. You have to try harder. Don’t give up! Say something like that to yourself, or even out loud, right now. “I have to try harder on belonging! It’ll be OK if I work harder.”
    • Isolation 1 - You are not alone. You’re not lost. You’re not messed up. Are you?
    • Mystery 1 - There’s some mystery about you, or some mystery that you’ll have to face. What is it?
    • (In) Over Your Head 2 - No. No, no, no. There’s something you’ve forgotten. Something you’ve overlooked. Something that isn’t right. This isn’t what’s supposed to be happening. Look around you. This isn’t right. This isn’t what’s supposed to be happening. It’s a betrayal. Even if things look like they’re going well, this isn’t right. You’re going to have to figure out what to do, what to change, who to trust—. And fast, because your instincts are warning you that this could all go wrong..
  • Progress
    • Active Arc: Shepherd 57/60xp
    • Quests
      • Mentor Syndrome - 1/9xp
      • The Angel of Fortitude - 1/9xp
      • Sins of the Father (Simplified) - 9/15xp
      • Completed
        • The Angel of Fortitude (Cori the Tea-Growing Plant Goat)
        • Clean for a Day
        • There's Something About That Girl
        • The Sidekick (Simplified)
        • Mentor Syndrome x1
    • Unspent XP: 0xp

Art References

The Angel of Fortitude

Creatures of the Evil World

Post Header

[URL=http://chuubo.wikidot.com/gmdskycroft:principal-entropy-ii]Entropy II, Magister[/URL], [B]the Angel of Fortitude[/B]
[SIZE=1](Overacted) Shiver of Wonder/Terror[/SIZE]
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