Forneus

The Guardian

XP Emotion: Putting My Faith In You

Will: 6/8
Miraculous Will: 3/3
MP: 8/5
Health: 2 Normal, 1 Tough, 2 Divine

Academic Ability: Quite good
Athletic Ability: Average strength, ridiculous speed
Age: Possibly centuries, looks about mid-30s.
Blood Type: AB+
Favorite Foods: Sashimi, bouillabaise, Shirazi salad, dolmas, honey cakes, baklava
Animal: Pelican

Skills

Superior Physical Control 2: You are far faster and more limber than a normal human.
Eloquence 2: You are charismatic and good at rhetoric.
Watchful 2: You are alert and tough to catch off guard.
Repair Things 1: You dabble in repair.
Baking 1: You enjoy baking, though presentation is still a struggle for you.
Deal With Insults -1: You don't take deliberate rudeness or attacks on your dignity well. Not at all.

Perks

Weathered:

Type: Miraculous Action
Cost:

  • 0 MP—weather damage 1/chapter
  • 1 MP—do so a second or later time per chapter
  • 2 MP—do so a second or later time in a handful of hours

Invoke Weathered when you were just about to be badly hurt and you can declare that you’re fine instead—that you’ve weathered it like an old sea captain, with at most some trickling blood, torn clothing, or some smears of sweat and soot.
This power reduces the severity of a received physical wound by about one level. The HG can veto its use if the wound was already too trivial to worry about or so thoroughly overkill that even being Weathered wouldn’t help.

Bond (3): I am driven to make Yggdrasil Court a better place to live.
Connection (1): Seizhi Schwan. (You took him in not long ago. He is a kind and well-behaved young man, but something clearly troubles him, and you want to give him some guidance.)

Arcs

Current Arc: Sentimental
Arc Progress: 0/72 XP

Child of the Ash 1

Become Somebody 2

Sentimental 0

Quests

Unspent XP: 0

Basic Quest

High Standards (3/9 XP)

As a proud (albeit unofficial) landlord, you're always thinking about the duties that come with your position. As a consequence, you often reframe things as a performance of your role. When you do this, you drop your catchphrase: "Would you expect any less from me?" and gain 1 XP.

Quest 1

Hammer and Nails (10/18 XP)

3 XP:

  • Set too high a goal for yourself and either miss the mark or push yourself too far trying to achieve it.
  • Step in and defend someone who's in serious danger.
  • Declare that you've made so much progress fixing up Yggdrasil Court that you can accept more tenants.

1/chapter:

  • Work on fixing up Yggdrasil Court.
  • Consult a Utility Man or other knowledgeable figure about the state of the building.
  • Get overly excited about finding building materials.
  • Talk to someone about the progress of your work or your reasons for doing it.
  • Distribute baked goods to your friends and neighbors.
  • Sit back for a moment and take pride in the fruits of your labor.

Quest 2

Connecting (Dramatic Version) (7/15 XP)
Target: Old Molder

3 XP:

  • Get in trouble trying to reach out to or connect with the target of this quest;
  • Get in trouble trying to help the target of this quest, and it or they in some fashion support you.

1/chapter:

  • listening to stories about Old Molder
  • consciously trying to connect with Old Molder
  • exploring how to live in Old Molder
  • talking to people about how they live in Old Molder
  • spending time with the target and thinking about the parts of that that are “different” from your usual life.

Quest 3

The Good Ol' (Bad Ol') Days (1/24 XP)

3 XP:

  • Meet Gusion for what you're pretty sure is the first time, no matter what he says.
  • You get lost in or describe to someone one of your few clear memories.
  • That guy (Crocell) drags you into his latest scheme.
  • You meet Ronove in the shadow of his school (or him in the shadow of your home).

1 XP:

  • You run into Gusion on a busy intersection.
  • A piece of art, mathematical figure, or other abstract depiction fills you with dread. (That guy!)
  • You try and fail to connect a name to a face from your past.
  • You run into a situation where having an underling would be convenient.
  • Your shared past doesn't actually get you out of trouble with your fellows.
  • You meet a student of the mysterious boarding school.
  • You go talk to Vepar because she's the only figure from your past that doesn't fill you with confusion and/or dread.
  • Vepar or Crocell try to tempt you.

Issues

Calling 2: There’s something wrong somewhere. You feel like there’s something you need to do, something you’ve forgotten or haven’t figured out. Maybe if you talked about it with your friends? Took a second look at your priorities and your routine?

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[URL="http://chuubo.wikidot.com/ddbh:forneus"]Forneus[/URL], [B]the Guardian[/B]
[SIZE=1]Putting My Faith In You XP[/SIZE]
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