Mareya Fletcher

Hey Now, Who's This?

Mareya is new to Town and is missing a good chunk of her memory of the last few years at the moment. Has a tendency to yell at or about her issues, to her friends and family about their issues if she feels they are not handling them sensibly, or if she's generally stressed about things. Punching is an acceptable alternative if the problem requires it, as far as she cares. She's on the Mystic's arc, not that she knows why. Dark times, loss, and the downward spiral await her, yet so also do miracles. Once she had wanted to be a singer - now she just wants to settle back into place in the new life that's found her unexpectedly.

Mareya Fletcher

Academic Ability: Poor
Athletic Ability: Reasonably strong
Blood Type: O-
Favorite Food: Cake, fish, sweet/spicy things
Age: 16
Animal: Fish


  • Stubborn 3
  • Help my Family 2
  • Sculpting 2
  • Accounting 1



Emotion XP:

  • Awwww! — Mareya is something of a woobie right now. Poor kid.


  • Basic Quest: The Guarded Reflection (5/15 exp) (Green)
    • 1xp/Scene: Flip Mareya's sign from "Shield," indicating that she's wary or watching the world and guarding her actions accordingly, to "Mirror" showing when she turns reflective and inward. Or it can be flipped turnways, for the same bonus!
  • Background Quest: Displaced (Simplified)(14/25 exp) (Silver)

You remember home, and family, warm and shining and whole. You remember being wet, and cold, and as if you were drowning. You were on the boat coming in to Fortitude's harbor. You're not sure what has happened—to the Earth you left behind, or your family, or to the years of your life that seem to have passed in-between that time and now. But everyone has a home in Fortitude, so they say.

Will you?

  • Major Goals

*5xp, up to 15, when:
* It's been at least one season (2-5 sessions) since starting this quest
* You establish a permanent residence
* You find love or family and you realize (and the HG suggests or agrees) that at some point while you weren’t looking you re-invented yourself.

  • Flavor

* experiencing your hollowness and loneliness
* losing control over your own life
* talking things through with a friend
* remembering your old home and family
* consciously trying to rebuild your life
* quietly helping someone out with something
* bonding with somebody about Earth

  • Storyline Quest: Haunted (10/35 exp)

You've been having a lot of weird dreams. There's something stuck in you, on you, around you. You're missing memories, your body doesn't fit right, you wake up soaked to the bone in salt-water, dream of unnaturally endlessly blue skies.

+5 XP when:
*Found someone in Fortitude who can help you or teach you how to help yourself;
*Put a name and face to the power that’s haunting you from afar;
*Formed an important connection to it — recognized that power as, e.g., a friend, enemy, parent, or SO.

Bonus Flavor:

Once a chapter, earn +1 exp when:

  • doing reckless stuff together with a rival, enemy, or wicked creature
  • having a troubled dream
  • investigating magic that might help your situation
  • talking to a scholar, sailor, or priest about your situation
  • performing cleaning- or purification-related chores
  • talking with somebody about what dreams are, as compared to reality;
  • talking with somebody about whether the world deserves to exist, whether it’s good or bad, or whether that even matters.

Miraculous Arcs

Mars Doesn't Have Any~


  • Bond: I'm driven to help my Family.
  • Affliction: I have a 'Second Face,' that shows more about me than my first.

Current Status

  • Health Levels
    • 2/2 Normal
    • 1/1 Tough
  • Resources
    • 8/8 Will
    • 1/1 MP
  • Issues

*Mystery 1 — There’s a hint of something weird and mysterious.

  • Progress
    • Active Arc: Mystic/Otherwordly 1 (Immigrant) Black 12/100 exp
    • Quests
      • Guarded Reflection
      • Displaced
      • Haunted
    • Unspent XP: 0xp
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