Harry Potter and the Marvelous Wish-Granting Engine
Genre: Immersive Fantasy
The following are Genre actions.
- ❀Sympathetic Action, where you see someone who’s all frozen up (from emotion, shock, a sudden change of context, the spotlight suddenly on them) and you express comfort, reassurance, or sympathy;
- ❀Foreshadowing, where you pay a lot of attention to something. After a while, you react or emote; and;
- ❀Discovery, where you’re exploring somewhere you’ve never been, or trying something that you’ve never done—and you find or learn something! And finally;
- ❀Shock, where you're stuck, overwhelmed, where someone else needs to come and show you sympathy.
Conventions
Setting
- The sky hangs heavy and grey
- You are alone even in a crowd
- Time flows either too quickly or much, much too slowly
- Someone is watching you
- Magic hides just out of sight
Platform 9 3/4 and The Hogwarts Express
- You leave your life behind
- Ahead of you… adventure!
- Look around you, these people will be important
- Smell the air, it is filled with anticipation
- Watch your step, the first one is a doozy
Hogwarts School of Witchcraft and Wizardry
- Magic flows freely in these halls
- The past is ever-present
- The faculty and staff are hiding things from you
- There must be secrets and dangers
- Your friends are never far away
Dramatis Personae
Main Characters
Supporting Cast
- Faculty
- Headmistress Eupraxia Mole
- Deputy Headmaster Maximillian Starling
Game Stats
- Archibald
- Affliction: I can't satisfy both my father and my great-aunt.
- Major Quest Goals
- your object is stolen;
- your object serves as a useful reference in deciding some conflict or solving some mystery;
- the object helps you sort out your head on something;
- your object either contains some important secret, or people falsely believe it does.
- Rheinarrt
- Affliction: I always have something to work on.
- Major Quest Goals
- in the unlikely event that you witness a toad swallowing a stone containing 1+ worlds, or do so yourself;
- when grief or some monster haunts you in your studies;
- when something corrupts you or is eating you slowly;
- if you get the chance to use your increasing knowledge and diligence to help on a major research project;
- if financial (or other pragmatic) reasons not to continue this training raise their heads;
- Nettle
- Affliction: I am good at figuring things out.
- Major Quest Goals
- Trouble starts or gets much worse in a well-staged way — whether that’s accidentally walking backwards into an enemy camp, breaking into a supposedly empty manor during what turns out to be a dinner party, or declaring that everything’s fine as long as there aren’t any werewolves around just before werewolves show up;
- Someone rescues you;
- You stand in a shadowed place and tell someone a secret, then run away before they can react.
- Callie
- Affliction: I always dig for hidden secrets.
- Major Quest Goals
- in the unlikely event that you witness a toad swallowing a stone containing 1+ worlds, or do so yourself;
- when grief or some monster haunts you in your studies;
- when something corrupts you or is eating you slowly;
- if you get the chance to use your increasing knowledge and diligence to help on a major research project;
- if financial (or other pragmatic) reasons not to continue this training raise their heads;
XP Actions
- Chapter 1 - There and… No, Just There
- Archibald 0/2
- Rheinarrt 0/2
- Nettle 0/2
- Callie 0/2