Harry Potter and the Marvelous Wish-Granting Engine

Genre: Immersive Fantasy

The following are Genre actions.

  • Sympathetic Action, where you see someone who’s all frozen up (from emotion, shock, a sudden change of context, the spotlight suddenly on them) and you express comfort, reassurance, or sympathy;
  • Foreshadowing, where you pay a lot of attention to something. After a while, you react or emote; and;
  • Discovery, where you’re exploring somewhere you’ve never been, or trying something that you’ve never done—and you find or learn something! And finally;
  • Shock, where you're stuck, overwhelmed, where someone else needs to come and show you sympathy.

Conventions

Setting

Muggle London

  • The sky hangs heavy and grey
  • You are alone even in a crowd
  • Time flows either too quickly or much, much too slowly
  • Someone is watching you
  • Magic hides just out of sight

Platform 9 3/4 and The Hogwarts Express

  • You leave your life behind
  • Ahead of you… adventure!
  • Look around you, these people will be important
  • Smell the air, it is filled with anticipation
  • Watch your step, the first one is a doozy

Hogwarts School of Witchcraft and Wizardry

  • Magic flows freely in these halls
  • The past is ever-present
  • The faculty and staff are hiding things from you
  • There must be secrets and dangers
  • Your friends are never far away

Dramatis Personae

Main Characters

Supporting Cast

  • Faculty
    • Headmistress Eupraxia Mole
    • Deputy Headmaster Maximillian Starling

Game Stats

  • Archibald
    • Affliction: I can't satisfy both my father and my great-aunt.
    • Major Quest Goals
      • your object is stolen;
      • your object serves as a useful reference in deciding some conflict or solving some mystery;
      • the object helps you sort out your head on something;
      • your object either contains some important secret, or people falsely believe it does.
  • Rheinarrt
    • Affliction: I always have something to work on.
    • Major Quest Goals
      • in the unlikely event that you witness a toad swallowing a stone containing 1+ worlds, or do so yourself;
      • when grief or some monster haunts you in your studies;
      • when something corrupts you or is eating you slowly;
      • if you get the chance to use your increasing knowledge and diligence to help on a major research project;
      • if financial (or other pragmatic) reasons not to continue this training raise their heads;
  • Nettle
    • Affliction: I am good at figuring things out.
    • Major Quest Goals
      • Trouble starts or gets much worse in a well-staged way — whether that’s accidentally walking backwards into an enemy camp, breaking into a supposedly empty manor during what turns out to be a dinner party, or declaring that everything’s fine as long as there aren’t any werewolves around just before werewolves show up;
      • Someone rescues you;
      • You stand in a shadowed place and tell someone a secret, then run away before they can react.
  • Callie
    • Affliction: I always dig for hidden secrets.
    • Major Quest Goals
      • in the unlikely event that you witness a toad swallowing a stone containing 1+ worlds, or do so yourself;
      • when grief or some monster haunts you in your studies;
      • when something corrupts you or is eating you slowly;
      • if you get the chance to use your increasing knowledge and diligence to help on a major research project;
      • if financial (or other pragmatic) reasons not to continue this training raise their heads;

XP Actions

  • Chapter 1 - There and… No, Just There
    • Archibald 0/2
    • Rheinarrt 0/2
    • Nettle 0/2
    • Callie 0/2
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License