Chance Made Us Neighbors

The Undying

Background

Way out on the outskirts of Stranger's Glade is a crypt. Nobody remembers when it was built, and there's no name or date anywhere on it. Most people just shrugged it off as another one of the town's little mysteries, and put it out of their minds. Or at least they did until about six months ago, when the crypt's doors swung open and its occupant stumbled out; an animate skeleton with no memory of his mortal life and no clue how or why he was back among the living. The only clues he had were the items he'd been interred with; an ancient sword and a lacquered pendant bearing the device of a white and black dragon locked in combat. Taking the name Amaranth from the plants that grow around his crypt(and adding "the Undying" to it when he's feeling dramatic, which is often), he decided that exploring the mysteries of Stranger's Glade might help him find answers about himself, and if he could lend a hand to his fellow citizens while doing that, well so much the better!

Arc: Indomitable 3 (Emptiness)
Current Arc: Indomitable 4 (Emptiness)

Skills

- (Superior) Skeleton 3 - Amaranth derives a few benefits from being a skeleton. He doesn't age(how would you tell?), he doesn't need to breathe, he doesn't need to eat or drink(though he can… somehow), and while he does still need to sleep, this seems to have more to do with mental exhaustion rather than physical. And of course, any attack targeting vital organs he doesn't possess isn't going to work.
- Adventuring 2
- Swordsman 1
- Lending a Hand 2
- Swimming -1
- Superior Vitality 3 (Perk from Indomitable)

Emotion XP: Fist pump/salute

Curse: Is a skeleton

Powers

Immortal
Paralyzing Fear
Keen Eyes
Vitality Bonus
Inhuman Strength
Tribulation (Can cause memory loss or an odd wasting illness that withers plants and leaves people emaciated and cadaverous. Amaranth doesn't like to use this power, and considers it a weapon of last resort.)
Inconspicuous Form (Crows, ravens or other carrion birds)
Purification (Amaranth can also use this ability to purge spiritual corruption)

Perks

Superior Vitality 3(Perk from Indomitable)
Bond 2: I cannot refuse the call to adventure
Affliction 3(Tied to Indomitable): Something is keeping me in this world

Quests

Basic Quest

For I am…(Red - 9 XP)
The prospect of adventure draws Amaranth like a moth to a flame. Whenever a challenge or an opponent presents itself to him, he gains a bonus XP when he says that he will prevail, "For I am Amaranth, the Undying!"

Storyline Quests

Emptiness 1 "The Object" variant
"The Pendant" (Purple - 24 XP)

Amaranth's pendant is one of the only clues he has about his true identity. He's convinced he can find some connection between it and the other mysteries surrounding Stranger's Glade.
Major Goals
The HG can award you 3 XP towards this quest if…
❀ …the pendant is stolen;
❀ …the pendant serves as a useful reference in deciding some conflict or solving some
mystery;
❀ …the pendant helps you sort out your head on something;
❀ …the pendant either contains some important secret, or people falsely believe it does.

Quest Flavor
1/chapter, you can earn a bonus XP towards this quest by…
❀ …you use the pendant as the framing device for a monologue/montage
❀ …the pendant is involved in an interesting incident from the daily life of Stranger's Glade
❀ …you and the pendant witness a detailed, interesting sight from Stranger's Glade
❀ …people act goofy about you and the pendant
❀ …you refer to the pendant for organization, inspiration, or security

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